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Archive for the ‘Game Development Talks’ Category

Quick Game Development with C++11 / C++14 – CppCon2014

April 13, 2017 Comments off

Quick Game Development with C++11 / C++14,
by Vittorio Romeo

Modern C++ has made game development a much more pleasurable experience. Features such as smart pointers and variadic templates are invaluable in speeding up the development process and in making the code cleaner and more robust. New easy-to-use multimedia libraries such as SFML, SDL and Cinder make dealing with graphics, sounds and input very easy, and work well with modern code principles. This talk guides the audience through the creation of an Arkanoid/Breakout clone in under 200 lines of code, using C++11/C++14 features and idioms. Chronologically sequential code segments, compiled and executed one by one, will show the attendees how a game is created from scratch, slowly becoming a playable product, step by step. The end result will be a small game, completely written in modern C++ code. Topics covered will range from basic graphics programming to entity management and collision detection/response.

Vittorio Romeo is an Italian 19 year old Computer Science student at the University of Messina. He started programming at a very young age and soon became an enthusiast of the C++ language. While following the evolution of the C++ standard and embracing the newest features, he worked on many open-source project, such as general-purpose libraries and free multiplatform independent games, which are still being maintained and expanded today. Vittorio also participated as a speaker at Messina’s 2013 Linux Day event and he is currently creating an online game-development C++11 video tutorial series for beginners.

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Sociality And Individuality – GLS24

July 17, 2012 Comments off

IT University of Copenhagen – June, 2012

A talk from the Game Lecture Series at the IT University of Copenhagen by Richard Evans.

Richard Evans describes the social practice and how it creates a dynamic with individualism.

Players Imbuing Meaning – GLS23

July 16, 2012 Comments off

IT University of Copenhagen – June, 2012

A talk from the Game Lecture Series by Mirjam Palosaari Eladhari.

The title of the talk is: ‘Players Imbuing Meaning: Co-Creation Of Challenges In A Prototype MMO’.

Why People Still Matter – GLS22

July 15, 2012 Comments off

IT University of Copenhagen – May, 2012

A talk by Jonathan Gratch: “Why people still matter: Modeling human behaviour processes in agents.”

What Do Games Represent ? – GLS21

July 14, 2012 Comments off

IT University of Copenhagen – May, 2012

Stephan G├╝nzel explores the relationship of space with video games in “What Do Games Represent? Space And Videogames”. His ideas are examplified with Tetris, Zork, Portal or Mirror Edge.

Babycastles – GLS 20

July 13, 2012 Comments off

IT University of Copenhagen – May, 2012

Game Lecture by Kunal Gupta about Babycastles.

He demonstrates a locally centered independant game movement and some of their amazing works.

In particular, there is this music fighting game using kinect and music to dictate the speed at which players are fighting each other.

Robots that can Think – GLS 19

March 6, 2012 Comments off

IT University of Copenhagen – February, 2012

Game Lecture by Jong-Hwan Kim entitled “Recent Progress and Development for Robots that can Think”.

Jong-Hwan Kim is a pioneer in the field of Ubiquitous Robotics and Soccer Robotics, nominated as the Father of Robot Football, (entitled by The Times on September 18, 1997). His research interests are in the areas of Evolutionary Multi-agent Robotic Systems. Kim received his B.S., M.S., and Ph.D. degrees in Electronics Engineering and Computer Science, from Seoul National University, Seoul, Korea, in 1981, 1983, and 1987, respectively. Since 1988, he has been with the Department of Electrical Engineering at the Korea Advanced Institute of Science and Technology (KAIST), where he is currently a Professor at the Robot Intelligence Technology (RIT)Lab.