Archive for the ‘Game Design’ Category

What Do Games Represent ? – GLS21

July 14, 2012 Comments off

IT University of Copenhagen – May, 2012

Stephan Günzel explores the relationship of space with video games in “What Do Games Represent? Space And Videogames”. His ideas are examplified with Tetris, Zork, Portal or Mirror Edge.


Babycastles – GLS 20

July 13, 2012 Comments off

IT University of Copenhagen – May, 2012

Game Lecture by Kunal Gupta about Babycastles.

He demonstrates a locally centered independant game movement and some of their amazing works.

In particular, there is this music fighting game using kinect and music to dictate the speed at which players are fighting each other.

Validating Serious Games for Health – GLS 18

March 5, 2012 Comments off

IT University of Copenhagen – January, 2012

Game lecture by Pamela M. Kato.

Wordplay, Words, Design and Play – GLS 15

March 2, 2012 Comments off

IT University of Copenhagen – October, 2011

Game Lecture by Christopher A. Paul.

Music as Gaming – GLS 14

November 3, 2011 Comments off

IT University of Copenhagen – October, 2011

Game Lecture by Ben Light about Music as Gaming: An Ethnographic Study of SingStar.

Ben Light is a Professor of Digital Media, and Associate Head of School – Research and Innovation in the University of Salford’s school of Media, Music and Performance.

Death in Games – GLS 11

June 19, 2011 Comments off

GLS 11 – IT University of Copenhagen – April 4, 2011

Much has been written about violence and video games, but what about death? And more specifically: What about dying? Players do a lot of killing in games, but the truth — and it’s a truth that’s under-recognized — is that they do at least as much dying. From Space War’s exploding rocket ships to the dramatic agonies of the fragged Halo shooter, the story of video games can be understood as a 50-year saga of players dying over and over without end. This talk will put that history of game death in the spotlight, considering both its cultural and personal meanings and its implications for the past and future of game design.

(No audio for the first 2 minutes – oh noooes)

Julian Dibbellis an author and technology journalist with a particular interest in social systems within online communities. Dibbell has chronicled the evolution of online worlds for Wired Magazine, and has written about his attempt to make a living playing MMORPGs in the book Play Money: or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Dibbell is also a founder of the academic gaming research blog Terra Nova.

Game Concepts – Brandon Boyer – GDC 2011

June 10, 2011 2 comments

GDC 2011 – March 2, 2011

Microtalk about new contexts for play and games.

Brandon Boyer’s wild, pure, simple life has seen him acting as artist, programmer, and indie record label head, as well as writer, columnist and editor for outlets like Edge magazine, Gamasutra, Offworld and Boing Boing. He was recently named Chairman of the Independent Games Festival, the world’s largest and most influential yearly showcase of indie games, where he is leading the organization into its thirteenth year.