Home > Game Design, Game Development, Game Development Talks > Death in Games – GLS 11

Death in Games – GLS 11

June 19, 2011

GLS 11 – IT University of Copenhagen – April 4, 2011

Much has been written about violence and video games, but what about death? And more specifically: What about dying? Players do a lot of killing in games, but the truth — and it’s a truth that’s under-recognized — is that they do at least as much dying. From Space War’s exploding rocket ships to the dramatic agonies of the fragged Halo shooter, the story of video games can be understood as a 50-year saga of players dying over and over without end. This talk will put that history of game death in the spotlight, considering both its cultural and personal meanings and its implications for the past and future of game design.

(No audio for the first 2 minutes – oh noooes)

Julian Dibbellis an author and technology journalist with a particular interest in social systems within online communities. Dibbell has chronicled the evolution of online worlds for Wired Magazine, and has written about his attempt to make a living playing MMORPGs in the book Play Money: or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Dibbell is also a founder of the academic gaming research blog Terra Nova.

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