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The Quest for the Perfect Manifestation of a Dream – Martin Ericsson

May 1, 2011

Nordic Larp Talks – Copenhagen – March, 2011

Martin Ericsson explains why live action roleplaying totally beats computer games when it comes to immersion. He goes on to talk about his use of 360° immersive aesthetics in the games Hamlet, a decadent 1930’s version of the Shakespeare play, and Carolus Rex, a Swedish space drama staged in a submarine.

Martin Ericsson is senior designer at games producer The Company P. Over the past fifteen years he has instigated, written and designed more than twenty pieces of participative art ranging from reality games and Shakespeare adaptations to massive sci-fi and fantasy larps. Ericsson’s recent work includes four years of pervasive games research at the Interactive Institute’s Game Studio, culminating in the creation of the Interactive Emmy Award winning The Truth About Marika, the worlds first fully integrated participation drama. Through The Company P, Ericsson has collaborated with some of the world’s most respected showrunners, like Joss Whedon and Tim Kring.

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