Home > Game Development, Game Development Talks > The End of Death,The Crash of 1982 – Mark Cerny – DICE 2011

The End of Death,The Crash of 1982 – Mark Cerny – DICE 2011

April 29, 2011

DICE 2011 – February 18, 2011

Mark Cerny discusses the evolution of the difficulty level in video games by looking at the crash of the video game industry’s coin-op days in the 1980’s.

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Mark Cerny has been working in game design and technology for 25 years. He designed and programmed 1984s Marble Madness for Atari coin-op, and at Sega he oversaw the creation of Sonic The Hedgehog 2. While president of Universal Studios game division, he worked in a variety of production and design roles on the Crash Bandicoot and Spyro The Dragon series on the original PlayStation. In 1998, Mark established Cerny Games as a consultancy, and has since participated in the creation of Jak and Daxter and Ratchet and Clank series on PlayStation 2 and the PlayStation 3 launch title Resistance: Fall of Man. He has also been instrumental in the creation and guidance of the ICE team, a technology group based at Naughty Dog that specializes in graphics systems and tools for the PlayStation 3. In 2004 the IGDA honored Mark with its Lifetime Achievement Award, calling him a master collaborator and a jack of all trades.

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