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Artificial Intelligence Panel – IGDA Boston

April 13, 2011

IGDA Boston – November 10, 2009

The November meeting of the Boston Post Mortem (IGDA Boston), featured a panel of AI experts talking about challenges in artificial intelligence. The panel worked on the AI for games such as Halo 2 and 3, BioShock, SWAT 4, F.E.A.R., and No One Lives Forever 2.

– John Abercrombie

John Abercrombie was the AI Lead on BIOSHOCK and SWAT 4 and is now the Lead Programmer on 2K Boston’s unannounced title. He has worked at Irrational Games / 2K Boston.

– Damián Isla

Damián Isla has been working on and writing about game technology for almost a decade. Recently, he helped found Moonshot Games, a studio dedicated to the creation of downloadable games with triple-A production values and technology. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3.

An expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC).

– Jeff Orkin

Jeff Orkin is a PhD candidate in the Cognitive Machines Group at the MIT Media Lab. Jeff’s research focuses on Artificial Intelligence for characters that learn to communicate and collaborate by observing humans playing online multiplayer games.

Jeff is a Contributing Author and Section Editor of the AI Game Programming Wisdom book series, has presented at the Game Developer’s Conference, the AI and Interactive Digital Entertainment conference (AIIDE), and the Autonomous Agents and Multiagent Sytems (AAMAS) conference.

Prior to enrolling at the Media Lab, Jeff developed several generations of AI systems in the game industry. As a Senior Engineer at Monolith Productions, Jeff focused on goal-oriented autonomous character behavior and planning, while developing AI systems for the award winning titles No One Lives Forever 2 and F.E.A.R.

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