Home > Game AI, Game AI, Game Development, Game Development Talks, RTS Games > Procedural Content Generation – CIG 2010

Procedural Content Generation – CIG 2010

February 5, 2011

CIG2010 – August 30, 2010

1) Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck and Georgios N. Yannakakis. Multipleobjective Exploration of the StarCraft Map Space.

2) Adam M. Smith and Michael Mateas. Varations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games.

3) Christoph Salge and Tobias Mahlmann. Relevant Information as a Formalisea Approach to Evaluate Game Mechanics.

4) Daniel Ashlock. Automatic Generation of Game Elements via Evolution.

Advertisements
%d bloggers like this: